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Can be repaired up to 300,000,000 hits at RCL 8.
 
Can be repaired up to 300,000,000 hits at RCL 8.
   
βˆ’
Loses 300 hit points every 100 ticks. Can be repaired by 100 points per tick per one WORK bodypart (costs 1 energy per WORK bodypart).
+
Loose 300 hit points every 100 ticks. Can be repaired by 100 points per tick per one WORK bodypart (costs 1 energy per WORK bodypart).
   
 
== Api[[Category:Structures]] ==
 
== Api[[Category:Structures]] ==

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