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A structure is a game object that represents the structures extensions, links, roads, ramparts, spawns and constructed walls.

Api[]

Methods[]

  • destroy()
  • notifyWhenAttacked(enabled)
  • transferEnergy() (only available for extensions and links)

Properties[]

  • coolDown (only available for links)
  • energy (only available for extensions, links and spawns)
  • energyCapacity (only available for extensions, links and spawns)
  • hits
  • hitsMax
  • id
  • level (only available for controllers)
  • my
  • owner
  • pos
  • progress (only available for controllers)
  • progressTotal (only available for controllers)
  • room
  • store (only available for storage)
    • energy (only available for storage)
  • storeCapacity (only available for storage)
  • structureType
  • ticksToDecay (only available for ramparts and roads)
  • ticksToDowngrade (only available for controllers)
  • ticksToLive (only available for walls)
  • ticksToSpawn (only available for keeper lairs)

References[]

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