Avdg (Message Wall | contribs) (→Properties: Add ticksToDecay for ramparts) Tags: Visual edit apiedit |
Avdg (Message Wall | contribs) (→Properties: Update api) Tags: Visual edit apiedit |
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* room |
* room |
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* structureType |
* structureType |
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− | * ticksToDecay (only available for ramparts) |
+ | * ticksToDecay (only available for ramparts and roads) |
* ticksToDowngrade (only available for controllers) |
* ticksToDowngrade (only available for controllers) |
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* ticksToLive (only available for walls) |
* ticksToLive (only available for walls) |
Revision as of 10:41, 4 August 2015
A structure is a game object that represents the structures extensions, links, roads, ramparts, spawns and constructed walls.
Api
Methods
- destroy()
- notifyWhenAttacked(enabled)
- transferEnergy() (only available for extensions and links)
Properties
- coolDown (only available for links)
- energy (only available for extensions and links)
- energyCapacity (only available for extensions and links)
- hits
- hitsMax
- id
- level (only available for controllers)
- my
- owner
- pos
- progress (only available for controllers)
- progressTotal (only available for controllers)
- room
- structureType
- ticksToDecay (only available for ramparts and roads)
- ticksToDowngrade (only available for controllers)
- ticksToLive (only available for walls)
- ticksToSpawn (only available for keeper lairs)